You can create the heirarchies however you wish, organizing your objects into folders usually based on their function or type. Anything that has a physical presence in the level can be found here, organized into a heirarchy. Here you will find everything that has been placed in the current level or “scene”. You can learn everything you need to know about game dev here. If you want to learn game dev from scratch, be sure to check out our subscription service, it’s like Netflix for Game Dev Tutorials. Whatever you import into the game, you’ll find it here, think of it as your file explorer for your Unreal project. Here you will find all of your characters, blueprints, materials, sounds, songs, scenes, behavior trees and basically any kind of file you might include in your game. You can right click to create new folders, place content in your folders, in a complex heirarchy. This is where all your files will be found, they are organized into folders located in your Content folder. Let’s go over some of the things we see here: It is kind of like the foundation for an srpg like Baldur’s Gate or Pillars of Eternity or Divinity Original Sin. You could choose a blank empty project, but let’s choose “top down” for the heck of it.Ĭhoose a location for the project files, and name your project. You can buy more complex stuff, but this will give you an idea of what the Engine is capable of. Here are a list of templates for your Unreal Game. Ok, click launch and choose “New Project” and this is what you will see:
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